A mix between professional and personal projects that I've worked on.
ARCore v1.10 added a new feature, Environmental HDR, using machine learning for light estimation.
A system for generating panoramic, compressed light field video from a sparse set of input views.
An exercise using projection mapping techniques to recreate a scene for VR and other 6 DoF use cases.
The bridge between an artist and a software engineer. Lighting, shader development, and optimizing art assets to run efficiently while maintaining high standards of visual quality.
Designing the experience of user interaction. Identifying the behaviors and motivations of users and translating modern design into code and app prototypes.
Combining live-action footage and digital assets from various sources. Balancing the lighting, color, scale, and focus between elements to achieve photorealistic compositions.
Building tools that enhance workflows and support artists in production tasks. Develop and maintain efficient and reliable code.
Work that I've done on feature films, VR films, research projects, and UX development.
6 DOF Media, UX Work
6 DOF Media, UX Work
UX Work
VR Films
Feature Films
VR Films
VR Films
Feature Films
6 DOF Media, VR Films
UX Work
Feature Films
Feature Films
Feature Films
Feature Films
Feature Films
Feature Films
VR Films
VR Films
VR Films
Feature Films
Feature Films
Feature Films
Feature Films
Feature Films
Feature Films
VR Films
VR Films
VR Films
VR Films
VR Films
Feature Films
Feature Films
6 DOF Media
6 DOF Media