A mix between professional and personal projects that I've worked on.
Developed synthetic data for ML, merging artistry and engineering to power advanced eye tracking solutions.
A system for generating panoramic, compressed light field video from a sparse set of input views.
An exercise using projection mapping techniques to recreate a scene for VR and other 6 DoF use cases.
The bridge between artistry and engineering. Material development, lighting, and optimizing assets to deliver high quality visuals across diverse pipelines.
I build flexible tools for diverse production environments, delivering efficient, reliable code that streamlines both creative and technical workflows.
Combining live-action footage and digital assets from various sources. Balancing the lighting, color, scale, and focus between elements to achieve photorealistic compositions.
Designing the experience of user interaction. Identifying the behaviors and motivations of users and translating modern design into code and app prototypes.
Work that I've done on feature films, VR films, research projects, and UX development.
6 DOF Media
6 DOF Media, UX Work
6 DOF Media, UX Work
UX Work
VR Films
Feature Films
VR Films
VR Films
Feature Films
6 DOF Media, VR Films
UX Work
Feature Films
Feature Films
Feature Films
Feature Films
Feature Films
Feature Films
VR Films
VR Films
VR Films
Feature Films
Feature Films
Feature Films
Feature Films
Feature Films
Feature Films
VR Films
VR Films
VR Films
VR Films
VR Films
Feature Films
Feature Films
6 DOF Media
6 DOF Media